Saturday, March 26, 2005

That's Death.

Just finished Discworld II.
This was a lot less trouble than the original. I'm happy to say that most of the puzzles actually make sense this time round.
Of course, animation and music have dramatically improved also, making it look and sound a bit more like a game that is running off a CD, instead of an Atari cartridge.

The new and improved hint system is really great and makes the game less of a hassle and more fun to play. In the original, every faulty action you did was met with an annoying "That doesn't work", which really REALLY started to get on my nerves after a couple of times, but this time round, you get a nice explanation as to why it won't work and what the purpose of the item is anyway. Very Good.

The game retains its dry sense of humor, although it's not quite as loony as the prequel, but at least that means puzzles are in the realm of the solvable as well.
The only problem I had was that sometimes, some interactable objects, or arrows pointing to other areas can be quite hard to see/find. I did get stuck in this game a couple of times, and in all cases it was because I had missed some obscure passage or small object somewhere. The puzzles never were the problem.
Very nice though, I'll give this an 8.

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