Saturday, March 19, 2005

Donkey Kong Country 2

And yet another Rare Platformer bites the dust under the weight of my Mighty Project!
Donkey Kong Country 2: Diddy's Kong Quest (someone should die for this), being the sequel to Donkey Kong Country (hence the 2) has been completed with 101% (the maximum is 102% oddly enough, but I couldn't be bothered to get the last 4 DK Coins or so).

Rare learned a lot from player feedback after DKC1 I think. This game is in every way a big improvement over its predecessor. The gorgeous Graphics and high quality soundtrack are still here, but the dull unrewarding gameplay has been replaced with variety and some nice extra stuff. This time round, every time you find a Bonus Room, you have to fulfill a simple task (simple in idea only) to earn a Kremcoin.
For every 15 Kremcoins you can pass a tollbridge guarder by Klubber, who cares more about money than about loyalty to his boss. God knows I do too.
Beyond the Tollbridge is the lost world which has a total of 5 stages. Finish all of them to reach the center of that world and you can fight the final battle with K.Rool.
Your reward is an extra ending comprising of exactly one (1) new screen. It's a pretty one though.

The game does have its typical Rare trademark Frustrating as Hell bits, but everything is still within the boundaries of the possible and acceptable.
All in all, I'm very satisfied about this game, and it certainly ranks amongst the top of the Platformers released on SNES.

I'll give this a 9.


To give the game a more grim atmosphere and make it more scary, the creators decided to write the main dialogue in French. I think K.Rool was voiced by Jean Reno.

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