Thursday, March 10, 2005

Dino Crisis Contd.

Not really much to write about actually, since I haven't had so much time to play the past couple of days, and the little amount of time I did have has been spent on the Endless Quest that is otherwise known as Dark Chronicle. Almost there though.

But there's one thing about Dino Crisis that has been increasingly annoying me.
You know how in most games like this, you will occasionally run into a door that's locked, and you have to go and find some kind of key? Well, that's good and makes sense of course, but in Dino Crisis it's more or less the other way round.
You get like, a SHITLOAD of keys and keycards and key discs and numeric codes and whatnot, the only problem is you actually have to find all the doors, machines, computers etc. that they were made for.
Very annoying, since the game's map system is rather lacking in the information department and is more like:
"see, this is Earth, and you are somewhere.....around here. Approximately."

I would really like to point out here how brilliant the map system is in comparison, and of itself, in the Silent Hill games. You get a good, clear map, and EVERY SINGLE discovery, be it puzzle or lock related, gets jotted down by the protagonist, so that you NEVER have to walk around aimlessly trying to remember where you saw what.
I love that and every game should have that.
Dino Crisis doesn't though.
Bad Capcom.

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