Saturday, April 02, 2005

No more Monkey Business

Donkey Kong 64 is finished. Good
This means the end of the letter D. Yay!

Despite my previous post, I'm not completely dissatisfied with DK64. Yes, there is a lot of Rare Trademark frustration, and it can amount to exceptionally high levels, but most, if not all, of the frustration comes from the terrible, awful, horrendous mini-games and Bonus Stages, which are all theoretically optional.
If you want to finish the game with the full 101% you have to struggle through everything the game throws at you, but if you just want to finish the game, which is what this project is about anyway, it is no problem to just ignore a golden banana or two.

Basically, what you need to get to the final boss is: All 8 Level keys, meaning you have to beat the bosses for the 7 normal levels, which only requires a certain amount of normal bananas, and the final 8th key which is hidden in K.Rool's hideout.
To get there, you need to find all 40 blueprints, at least 4 Battle Arena Crowns, and the special Rare and N64 coin, which can be won by playing Jetpac and the original Donkey Kong Arcade game. I was amazed by the way, at how well the old DK still holds up in this day and age. A classic if ever I saw one.
To reach the 8th and final level you need 100 golden bananas out of a total of 200, meaning you can skip half of the game and still finish it.
So Rare have provided a way of avoiding a lot of the frustration, although of course it would have been better if they hadn't put it in there in the first place.

Still, it's very professionally made, and really big (maybe a bit too big), so I'll give this an....8! Exciting!

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