Rockman 6
SHORTEST POSSIBLE ULTRA MINI REVIEW EVER!I'm kinda running behind on my update schedule, but I'll be damned if I'm gonna write two reviews on one day. I don't love you that much.
So, Rockman 6 then. "What's the story!?" is of course the most burning question on everyone's minds right now. Well, this time the Mysterious Mr. X (very original, Capcom!) has organised some kind of Robot Tournament or something, and I'm sure there's some kind of World Domination involved here somewhere.
Strangely, Mr. X looks VERY similar to a certain Evil Doctor we've seen a couple of times before, and I don't think I'm spoiling anything by telling you this IS in fact, the infamous Dr. Wily, in a fantastic plot-twist that shook the earth back in, oh, 1745. Very Original x2, Capcom.
The most notable changes this time are that Rush is now not longer a separate device to help you reach difficult places, but this time he actualles merges with Megaman to create 2 special kinds of Armor: Rush Jet and Rush Power.
Rush Jet allows Megaman to float after jumping, and Rush Power allows for more powerful attacks, and breaking some blocks and shit.
Unfortunately, although Rush Power has very limited range, he's FAR too strong, making the majority of the game FAR too easy.
On the upside, the new Armors are used to gain access to extra/alternative areas. 4 of the Boss stages have alternate exits, and finding the hidden one will result in getting some extra items (ie. BEAT. Yay.). This IS a nice addition though making the game more interesting and giving it slightly more replay value than Megaman 5, and of course, it's still great shooting fun, like any Megaman title.
Also, if you're playing the PSX rerelease, the arranged music is some of the best in the series, and it doesn't even look bad for an NES game. Not bad at all.
A nice round 8, because I always tend to hugely overscore Megaman Games.
YOU GOTTA PROBLEM WITH THAT!?
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